Python pygame 模块,K_LCTRL 实例源码

我们从Python开源项目中,提取了以下19个代码示例,用于说明如何使用pygame.K_LCTRL

项目:python-fsm    作者:axelhj    | 项目源码 | 文件源码
def __init__(self, gameInstance):
        BaseController.__init__(self, gameInstance)

        keys = ( \
            pygame.K_LEFT, #left
            pygame.K_RIGHT,#right
            pygame.K_UP,   #acc
            pygame.K_DOWN, #brake
            pygame.K_LCTRL,#reverse
            pygame.K_r,    #restart
            #pygame.K_ESC,  #endGame
            pygame.K_RCTRL,
            #pygame.K_SPACE,
            \
            )

        self.keyToAction = dict()
        for key, action in zip(keys, self.gameInterface.gameInstance.actionsList):
            self.keyToAction.update({key: action})
        self.keyToAction[pygame.K_RCTRL] = self.keyToAction[pygame.K_LCTRL]
项目:Peppy    作者:project-owner    | 项目源码 | 文件源码
def handle_keyboard_event(self, event):
        """ Keyboard event handler. 

        Wraps keyboard events into user event. Exits upon Ctrl-C. 
        Distinguishes key up and key down.

        :param event: event to handle
        """        
        keys = pygame.key.get_pressed() 
        if (keys[pygame.K_LCTRL] or keys[pygame.K_RCTRL]) and event.key == pygame.K_c: 
            self.shutdown(event)
        elif event.type == pygame.KEYDOWN or event.type == pygame.KEYUP:
            if self.screensaver_dispatcher.saver_running:
                self.screensaver_dispatcher.cancel_screensaver()
                return
            self.handle_event(event)
            d = {}
            d[KEY_SUB_TYPE] = SUB_TYPE_KEYBOARD
            d[KEY_ACTION] = event.type
            d[KEY_KEYBOARD_KEY] = event.key
            event = pygame.event.Event(USER_EVENT_TYPE, **d)            
            pygame.event.post(event)
项目:Boardgame    作者:RensMo    | 项目源码 | 文件源码
def process_events(self):
        keys = pygame.key.get_pressed()

        self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.M1 = Menu(self.width, self.height, I0)

        for event in pygame.event.get():
            if event.type == VIDEORESIZE:
                self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
                self.width = event.dict['size'][0]
                self.height = event.dict['size'][1]
            if event.type == pygame.QUIT:
                return True
            if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
                return True
            if event.type == pygame.MOUSEBUTTONUP:
                if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[1] == 1:
                    self.S0 = [1, 0]
                if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 1]
                if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    return True

        return False
项目:SerialGraphicator    作者:newtonis    | 项目源码 | 文件源码
def Refresh(self):
        self.screen.fill((255,255,255))
        self.App.Refresh()
        pygame.display.update()
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if pygame.key.get_pressed()[pygame.K_LCTRL] and pygame.key.get_pressed()[pygame.K_s] and not self.flag:
            self.flag = True
            name =  str( time.time() )+ ".png"
            pygame.image.save(self.screen , str( time.time() )+ ".png")
            print "screenshot ",name," saved"

        if pygame.key.get_pressed()[ pygame.K_F11 ] and not self.lastpresssed:
            self.lastpresssed = True
            if self.fullscreen == 0:
                self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT),pygame.FULLSCREEN)
                self.fullscreen = 1
            else:
                self.fullscreen = 0
                self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))

        if not pygame.key.get_pressed()[pygame.K_F11]:
            self.lastpresssed  = False
项目:SerialGraphicator    作者:newtonis    | 项目源码 | 文件源码
def Refresh(self):
        self.screen.fill((255,255,255))
        self.App.Refresh()
        pygame.display.update()
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if pygame.key.get_pressed()[pygame.K_LCTRL] and pygame.key.get_pressed()[pygame.K_s] and not self.flag:
            self.flag = True
            name =  str( time.time() )+ ".png"
            pygame.image.save(self.screen , str( time.time() )+ ".png")
            print "screenshot ",name," saved"

        if pygame.key.get_pressed()[ pygame.K_F11 ] and not self.lastpresssed:
            self.lastpresssed = True
            if self.fullscreen == 0:
                self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT),pygame.FULLSCREEN)
                self.fullscreen = 1
            else:
                self.fullscreen = 0
                self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))

        if not pygame.key.get_pressed()[pygame.K_F11]:
            self.lastpresssed  = False
项目:SerialGraphicator    作者:newtonis    | 项目源码 | 文件源码
def Refresh(self):
        self.screen.fill((255,255,255))
        self.App.Refresh()
        pygame.display.update()
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if pygame.key.get_pressed()[pygame.K_LCTRL] and pygame.key.get_pressed()[pygame.K_s] and not self.flag:
            self.flag = True
            name =  str( time.time() )+ ".png"
            pygame.image.save(self.screen , str( time.time() )+ ".png")
            print "screenshot ",name," saved"

        if pygame.key.get_pressed()[ pygame.K_F11 ] and not self.lastpresssed:
            self.lastpresssed = True
            if self.fullscreen == 0:
                self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT),pygame.FULLSCREEN)
                self.fullscreen = 1
            else:
                self.fullscreen = 0
                self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))

        if not pygame.key.get_pressed()[pygame.K_F11]:
            self.lastpresssed  = False
项目:Boardgame    作者:RensMo    | 项目源码 | 文件源码
def process_events(self):
        keys = pygame.key.get_pressed()

        self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I4)
        self.M1 = Menu(self.width, self.height, I0)

        for event in pygame.event.get():
            if event.type == VIDEORESIZE:
                self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
                self.width = event.dict['size'][0]
                self.height = event.dict['size'][1]
            if event.type == pygame.QUIT:
                return True
            if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
                return True
            if event.type == pygame.MOUSEBUTTONUP:
                if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S1 == 1:
                    self.S0 = 1
                    self.S1 = 0 
                if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0 == 1:
                    self.S0 = 0
                    self.S1 = 1
                if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0 == 1:
                    return True

        return False
项目:Boardgame    作者:RensMo    | 项目源码 | 文件源码
def process_events(self):
        keys = pygame.key.get_pressed()

        self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I4)
        self.M1 = Menu(self.width, self.height, I0)

        for event in pygame.event.get():
            if event.type == VIDEORESIZE:
                self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
                self.width = event.dict['size'][0]
                self.height = event.dict['size'][1]
            if event.type == pygame.QUIT:
                return True
            if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
                return True
            if event.type == pygame.MOUSEBUTTONUP:
                if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S1 == 1:
                    self.S0 = 1
                    self.S1 = 0 
                if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0 == 1:
                    self.S0 = 0
                    self.S1 = 1
                if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0 == 1:
                    return True

        return False
项目:Boardgame    作者:RensMo    | 项目源码 | 文件源码
def process_events(self):
        keys = pygame.key.get_pressed()

        self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.B2 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.B3 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.M1 = Menu(self.width, self.height, I0)

        for event in pygame.event.get():
            if event.type == VIDEORESIZE:
                self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
                self.width = event.dict['size'][0]
                self.height = event.dict['size'][1]
            if event.type == pygame.QUIT:
                return True
            if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
                return True
            if keys[pygame.K_LALT] and keys[pygame.K_F4]:
                return True
            if keys[pygame.K_ESCAPE]:
                if self.S0[1] == 1 or self.S0[2] == 1 or self.S0[3] == 1:
                    self.S0 = [1, 0, 0, 0]
            if event.type == pygame.MOUSEBUTTONUP:
                if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[1] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[3] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 1, 0, 0]
                if self.M1.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 0, 1, 0]
                if self.M1.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 0, 0, 1]
                if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    return True

        return False
项目:Arkon    作者:UnkDevE    | 项目源码 | 文件源码
def run(self):
        # while no other GUI elements are visible or not in battle
        while this.drawing & (not (this.text_box_visible | this.text_menu_visible | this.inbattle)):
            pygame.event.pump()

            event = pygame.event.poll()

            if event.type == pygame.KEYDOWN:
                # get keys pressed using pygame.key.get_pressed() as it is more continous than events.
                if event.key == pygame.K_LCTRL:
                    # seperate hide and show buttons as they would counteract eachother.
                    self.player_menu.show()
                elif event.key == pygame.K_z:
                    self.activate()
                elif event.key == pygame.K_f:
                    # quick testing key to find if the battles work has to be with a background
                    #  where Lucidia Bright is present.
                    battle(self, this.onscreen_sprites["Lucida Bright"])

            pygame.time.delay(5)

            keys = pygame.key.get_pressed()

            if keys[pygame.K_UP]:
                self.facing("backward")
                self.move(0, -1)
            elif keys[pygame.K_DOWN]:
                self.facing("forward")
                self.move(0, 1)
            elif keys[pygame.K_LEFT]:
                self.facing("left")
                self.move(-1, 0)
            elif keys[pygame.K_RIGHT]:
                self.facing("right")
                self.move(1, 0)
项目:Python-Platformer---Map-editor    作者:billy-yoyo    | 项目源码 | 文件源码
def zoom(self, rel, amount):
        if self.cds.check("zoom"):
            if pygame.key.get_pressed()[pygame.K_LCTRL]:
                amount = [amount[0]*4, amount[1]*4]

            xtilepos = (self.offset[0] + rel[0]) / self.tilemap.tile_width
            ytilepos = (self.offset[1] + rel[1]) / self.tilemap.tile_height

            self.tilemap.setTileSize(self.tilemap.tile_width + amount[0], self.tilemap.tile_height + amount[1])

            self.offset[0] = (xtilepos * self.tilemap.tile_width) - rel[0]
            self.offset[1] = (ytilepos * self.tilemap.tile_height) - rel[1]

            self.change = True
            self.cds.start()
项目:Python-Platformer---Map-editor    作者:billy-yoyo    | 项目源码 | 文件源码
def scroll(self, amount):
        if pygame.key.get_pressed()[pygame.K_LCTRL]:
                amount = amount * 4
        self.offset = min((main.tilemap.im.iconAmount()-1)*self.tile_height, max(0, self.offset + amount))
项目:Python-Platformer---Map-editor    作者:billy-yoyo    | 项目源码 | 文件源码
def scroll(self, amount):
        if pygame.key.get_pressed()[pygame.K_LCTRL]:
                amount = amount * 4
        self.offset = min((main.tilemap.im.iconIdAmount(main.paint[0])-1)*self.tile_height, max(0, self.offset + amount))
项目:Python-Platformer---Map-editor    作者:billy-yoyo    | 项目源码 | 文件源码
def left_click(self, button, event, down):
        if down == True:
            mod = 3
            if pygame.key.get_pressed()[pygame.K_LCTRL]:
                mod = 5
            if self.left:
                propbox.offset[0] = max(0, propbox.offset[0] + (self.direction*mod))
            else:
                propbox.offset[2] = max(0, propbox.offset[2] + (self.direction*mod))
            propbox.render()
项目:Python-Platformer---Map-editor    作者:billy-yoyo    | 项目源码 | 文件源码
def scroll_up(self, button, event, down):
        mod = 2
        if pygame.key.get_pressed()[pygame.K_LCTRL]:
            mod = 6
        self.offset[1] = max(0, self.offset[1] - mod)
        self.render()
项目:SerialGraphicator    作者:newtonis    | 项目源码 | 文件源码
def Refresh(self):
        self.screen.fill((255,255,255))
        self.App.Refresh()
        pygame.display.update()
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if not pygame.key.get_pressed()[pygame.K_LCTRL]:
            self.flag = False
        if pygame.key.get_pressed()[pygame.K_LCTRL] and pygame.key.get_pressed()[pygame.K_s] and not self.flag:
            self.flag = True
            name =  str( time.time() )+ ".png"
            pygame.image.save(self.screen , str( time.time() )+ ".png")
            print "screenshot ",name," saved"
项目:myterminal    作者:graktung    | 项目源码 | 文件源码
def readChar():
    if event.key == pygame.K_BACKSPACE:
        return 'backspace'
    elif event.key == pygame.K_PAGEUP:
        return 'pageup'
    elif event.key == pygame.K_PAGEDOWN:
        return 'pagedown'
    elif event.key == pygame.K_TAB:
        return 'tab'
    elif event.key == pygame.K_RETURN:
        return 'enter'
    elif event.key == pygame.K_ESCAPE:
        return 'esc'
    elif event.key in (pygame.K_RSHIFT, pygame.K_LSHIFT):
        return 'shift'
    elif event.key in (pygame.K_RCTRL, pygame.K_LCTRL):
        return 'control'
    elif event.key == pygame.K_RIGHT:
        return 'kright'
    elif event.key == pygame.K_LEFT:
        return 'kleft'
    elif event.key == pygame.K_UP:
        return 'kup'
    elif event.key == pygame.K_DOWN:
        return 'kdown'
    elif event.key == pygame.K_CAPSLOCK:
        return None
    elif event.key == 282:
        return 'paste'
    elif event.key == 283:
        return 'begincur'
    elif event.key == 284:
        return 'endcur'
    elif event.key == 285:
        return 'delall'
    else:
        return event.unicode
项目:Boardgame    作者:RensMo    | 项目源码 | 文件源码
def process_events(self):
        keys = pygame.key.get_pressed()

        self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.B2 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.B3 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
        self.H1 = Button(self.width * 0.88, self.height * 0.84, self.width * 0.1, self.height * 0.07, I6)
        self.H2 = Button(self.width * 0.77, self.height * 0.84, self.width * 0.1, self.height * 0.07, I7)
        self.M1 = Menu(self.width, self.height, I0)
        self.screen_rect = self.screen.get_rect()

        for event in pygame.event.get():
            if event.type == VIDEORESIZE:
                self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
                self.width = event.dict['size'][0]
                self.height = event.dict['size'][1]
            if event.type == pygame.QUIT:
                return True
            if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
                return True
            if keys[pygame.K_LALT] and keys[pygame.K_F4]:
                return True
            if keys[pygame.K_ESCAPE]:
                if self.S0[1] == 1 or self.S0[2] == 1 or self.S0[3] == 1:
                    self.S0 = [1, 0, 0, 0]
            if keys[pygame.K_r]:
                self.D1
                self.D1 = Dice(self.width * 0.5, self.height * 0.5, self.width * 0.1, self.width * 0.1)
            if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and self.D1.rc == 0:
                self.D1.check_click(event.pos)
            if event.type == pygame.MOUSEBUTTONUP and event.button == 1:
                self.D1.click = False
                if self.D1.rc == 1:
                    self.D1.rc = 2
                if self.D1.rc == 3 and self.D1.vcc < 30:
                    self.D1.rc = 0
                    self.D1.vcc = 0
                if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[1] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.H1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.H2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[2] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[3] == 1:
                    self.S0 = [1, 0, 0, 0]
                if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 1, 0, 0]
                if self.M1.B2.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 0, 1, 0]
                if self.M1.B3.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    self.S0 = [0, 0, 0, 1]
                if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
                    return True

        return False
项目:pyimgui    作者:swistakm    | 项目源码 | 文件源码
def process_event(self, event):
        # perf: local for faster access
        io = self.io

        if event.type == pygame.MOUSEMOTION:
            io.mouse_pos = event.pos

        if event.type == pygame.MOUSEBUTTONDOWN:
            if event.button == 1:
                io.mouse_down[0] = 1
            if event.button == 2:
                io.mouse_down[1] = 1
            if event.button == 3:
                io.mouse_down[2] = 1

        if event.type == pygame.MOUSEBUTTONUP:
            if event.button == 1:
                io.mouse_down[0] = 0
            if event.button == 2:
                io.mouse_down[1] = 0
            if event.button == 3:
                io.mouse_down[2] = 0
            if event.button == 4:
                io.mouse_wheel = .5
            if event.button == 5:
                io.mouse_wheel = -.5

        if event.type == pygame.KEYDOWN:
            for char in event.unicode:
                code = ord(char)
                if 0 < code < 0x10000:
                    io.add_input_character(code)

            io.keys_down[event.key] = True

        if event.type == pygame.KEYUP:
            io.keys_down[event.key] = False

        if event.type in (pygame.KEYDOWN, pygame.KEYUP):
            io.key_ctrl = (
                io.keys_down[pygame.K_LCTRL] or
                io.keys_down[pygame.K_RCTRL]
            )

            io.key_alt = (
                io.keys_down[pygame.K_LALT] or
                io.keys_down[pygame.K_RALT]
            )

            io.key_shift = (
                io.keys_down[pygame.K_LSHIFT] or
                io.keys_down[pygame.K_RSHIFT]
            )

            io.key_super = (
                io.keys_down[pygame.K_LSUPER] or
                io.keys_down[pygame.K_LSUPER]
            )

        if event.type == pygame.VIDEORESIZE:
            io.display_size = event.size