我们从Python开源项目中,提取了以下15个代码示例,用于说明如何使用pygame.camera()。
def init_cams(self, which_cam_idx): # gets a list of available cameras. self.clist = pygame.camera.list_cameras() print (self.clist) if not self.clist: raise ValueError("Sorry, no cameras detected.") try: cam_id = self.clist[which_cam_idx] except IndexError: cam_id = self.clist[0] # creates the camera of the specified size and in RGB colorspace self.camera = pygame.camera.Camera(cam_id, self.size, "RGB") # starts the camera self.camera.start() self.clock = pygame.time.Clock() # create a surface to capture to. for performance purposes, you want the # bit depth to be the same as that of the display surface. self.snapshot = pygame.surface.Surface(self.size, 0, self.display)
def get_and_flip(self): # if you don't want to tie the framerate to the camera, you can check and # see if the camera has an image ready. note that while this works # on most cameras, some will never return true. if 0 and self.camera.query_image(): # capture an image self.snapshot = self.camera.get_image(self.snapshot) if 0: self.snapshot = self.camera.get_image(self.snapshot) #self.snapshot = self.camera.get_image() # blit it to the display surface. simple! self.display.blit(self.snapshot, (0,0)) else: self.snapshot = self.camera.get_image(self.display) #self.display.blit(self.snapshot, (0,0)) pygame.display.flip()
def main(): while True: try: print ('Saving image from camera...') start_time_camera = time.time() img = cam.get_image() pygame.image.save(img, image_path) end_time_camera =time.time() time_dif_camera = end_time_camera - start_time_camera # Print the time-usage. os.system('cls' if os.name == 'nt' else 'clear') print ('###### time usage camera ######') print(str(timedelta(seconds=int(round(time_dif_camera))))) except (KeyboardInterrupt, SystemExit, RuntimeError, SystemError): cam.stop()
def __init__(self, resolution=(120, 160), framerate=20): from picamera.array import PiRGBArray from picamera import PiCamera resolution = (resolution[1], resolution[0]) # initialize the camera and stream self.camera = PiCamera() #PiCamera gets resolution (height, width) self.camera.resolution = resolution self.camera.framerate = framerate self.rawCapture = PiRGBArray(self.camera, size=resolution) self.stream = self.camera.capture_continuous(self.rawCapture, format="rgb", use_video_port=True) # initialize the frame and the variable used to indicate # if the thread should be stopped self.frame = None self.on = True print('PiCamera loaded.. .warming camera') time.sleep(2)
def __init__(self, resolution = (160, 120), framerate = 20): import pygame import pygame.camera super().__init__() pygame.init() pygame.camera.init() l = pygame.camera.list_cameras() self.cam = pygame.camera.Camera(l[0], resolution, "RGB") self.resolution = resolution self.cam.start() self.framerate = framerate # initialize variable used to indicate # if the thread should be stopped self.frame = None self.on = True print('WebcamVideoStream loaded.. .warming camera') time.sleep(2)
def __init__(self, **argd): self.__dict__.update(**argd) super(VideoCapturePlayer, self).__init__(**argd) # create a display surface. standard pygame stuff self.display = pygame.display.set_mode( self.size, 0 ) # gets a list of available cameras. self.clist = pygame.camera.list_cameras() if not self.clist: raise ValueError("Sorry, no cameras detected.") # creates the camera of the specified size and in RGB colorspace self.camera = pygame.camera.Camera(self.clist[0], self.size, "RGB") # starts the camera self.camera.start() self.clock = pygame.time.Clock() # create a surface to capture to. for performance purposes, you want the # bit depth to be the same as that of the display surface. self.snapshot = pygame.surface.Surface(self.size, 0, self.display)
def oneSave(angleStep): #=angle global sMat, bb, fp rr=0 #x=startx #camera picture X y=sTop #camera picture Y #---export xyz--- to filename.xyz y=sTop+1 while y<height-sBott: xx = sMat[y-sTop][angleStep] if xx!=0 and xx>-200: angle=float(2*pi/(loop-1)*angleStep) rx=float(math.sin(angle)*xx*nasDef) ry=float(math.cos(angle)*xx*nasDef) rz = y co = str(rx)+" "+str(ry)+" "+str(rz) #cop = str(angle)+" > "+str(xx)+" > "+co #print cop fp.write(co+"\n") y=y+kroky #time.sleep(0.2)
def main(): pygame.init() pygame.camera.init() VideoCapturePlayer().main() pygame.quit()
def shutdown(self): # indicate that the thread should be stopped self.on = False print('stoping PiCamera') time.sleep(.5) self.stream.close() self.rawCapture.close() self.camera.close()
def get_and_flip(self): # if you don't want to tie the framerate to the camera, you can check and # see if the camera has an image ready. note that while this works # on most cameras, some will never return true. if 0 and self.camera.query_image(): # capture an image self.snapshot = self.camera.get_image(self.snapshot) self.snapshot = self.camera.get_image(self.snapshot) #self.snapshot = self.camera.get_image() # blit it to the display surface. simple! self.display.blit(self.snapshot, (0,0)) pygame.display.flip()
def info(self): return [self.NAME, "Collecting data from camera"]
def __init__(self, chunk_size=239): pygame.camera.init() available_cameras = pygame.camera.list_cameras() if not available_cameras: raise Exception("No camera available") self.cam = pygame.camera.Camera(available_cameras[0]) self.last_raw = None self.last_time = None self.chunk_size = chunk_size super().__init__(None)
def main(): # Load the Inception model so it is ready for classifying images. try: model = inception.Inception() except FileNotFoundError: print ('###### warning ######') print ('this script requires inception.maybe_download() executed at least once, running it now') inception.maybe_download() model = inception.Inception() while True: try: start_time_camera = time.time() cam.start() # start and stop prevent the buffer from filling up with more useless frames img = cam.get_image() cam.stop() image = pygame.surfarray.array3d(img) image = np.rot90(image, 3) end_time_camera = time.time() start_time = time.time() print ("Classifying image from camera...") with warnings.catch_warnings(): warnings.simplefilter("ignore") classify(model=model, image=image) end_time = time.time() time_dif_camera = end_time_camera - start_time_camera time_dif = end_time - start_time # Print the time-usage. print ('###### time usage camera ######') print(str(timedelta(seconds=int(round(time_dif_camera))))) print ('###### time usage NN ######') print(str(timedelta(seconds=int(round(time_dif))))) # Save the image that was just classified (for debug) im = Image.fromarray(image) im.save(image_path) except (KeyboardInterrupt, SystemExit, RuntimeError, SystemError): cam.stop() model.close()
def main(): # Load the Inception model so it is ready for classifying images. try: model = inception.Inception() except FileNotFoundError: print ('###### warning ######') print ('this script requires inception.maybe_download() executed at least once, running it now') inception.maybe_download() model = inception.Inception() while True: try: start_time_camera = time.time() # multiple times to empty the buffer img = cam.get_image() img = cam.get_image() img = cam.get_image() image = pygame.surfarray.array3d(img) image = np.fliplr(np.rot90(image, 3)) if debug: # Save the image that was just classified (for debug) im = Image.fromarray(image) im.save(image_path) end_time_camera = time.time() start_time = time.time() #print ("Classifying image from camera...") with warnings.catch_warnings(): warnings.simplefilter("ignore") classify(model=model, image=image) end_time = time.time() time_dif_camera = end_time_camera - start_time_camera time_dif = end_time - start_time # Print the time-usage. out_file.write('###### time usage camera ######\n') out_file.write(str(timedelta(seconds=int(round(time_dif_camera))))+"\n") out_file.write('###### time usage NN ######\n') out_file.write(str(timedelta(seconds=int(round(time_dif))))+"\n") out_file.flush() os.fsync(out_file) print('###### time usage camera ######') print(str(timedelta(seconds=int(round(time_dif_camera))))) print('###### time usage NN ######') print(str(timedelta(seconds=int(round(time_dif))))) except (KeyboardInterrupt, SystemExit, RuntimeError, SystemError): cam.stop() model.close() out_file.close()