Python pygame 模块,K_t() 实例源码

我们从Python开源项目中,提取了以下4个代码示例,用于说明如何使用pygame.K_t()

项目:cs6244_motionplanning    作者:chenmin1107    | 项目源码 | 文件源码
def keyboard_loop(self):
        while not rospy.is_shutdown():
            acc = 0
            yaw = 0

            keys = pygame.key.get_pressed()
            for event in pygame.event.get():
                if event.type==pygame.QUIT:sys.exit()

            if(keys[pygame.K_s]):
                self.send_highway_start(1)

            if(keys[pygame.K_t]):
                self.send_highway_start(2)

            if(keys[pygame.K_UP]):
                acc = self.acc
            elif(keys[pygame.K_DOWN]):
                acc = -self.acc
            if(keys[pygame.K_LEFT]):
                yaw = self.yaw
            elif(keys[pygame.K_RIGHT]):
                yaw = -self.yaw
            if(keys[pygame.K_r]):
                state = 1
                self.send_record_state(state)
            elif(keys[pygame.K_q]):
                state = 2
                self.send_record_state(state)
            elif(keys[pygame.K_p]):
                state = 0
                self.send_record_state(state)

            self.send_control(acc, yaw)
            self.rate.sleep()
项目:AIFun    作者:Plottel    | 项目源码 | 文件源码
def init():
    add_key(pygame.K_w)
    add_key(pygame.K_s)
    add_key(pygame.K_a)
    add_key(pygame.K_d)
    add_key(pygame.K_c)
    add_key(pygame.K_r)
    add_key(pygame.K_q)
    add_key(pygame.K_e)
    add_key(pygame.K_g)
    add_key(pygame.K_t)


# Adds a new key to be tracked for input
项目:AIFun    作者:Plottel    | 项目源码 | 文件源码
def init():
    add_key(pygame.K_w)
    add_key(pygame.K_s)
    add_key(pygame.K_a)
    add_key(pygame.K_d)
    add_key(pygame.K_c)
    add_key(pygame.K_r)
    add_key(pygame.K_q)
    add_key(pygame.K_e)
    add_key(pygame.K_g)
    add_key(pygame.K_t)


# Adds a new key to be tracked for input
项目:CCPY    作者:Admicos    | 项目源码 | 文件源码
def run(self):
        """ Run emulator """

        self.reboot_pc()

        is_input_capitalized = False

        # http://stackoverflow.com/a/28931488
        pygame.event.clear()
        while self.running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.running = False
                elif event.type == pygame.KEYDOWN:
                    kc, kn = pygame_to_cc(pygame.key.name(event.key))

                    if kn == "caps lock":
                        is_input_capitalized = not is_input_capitalized
                        kn = ""
                    elif kn == "left shift" or kn == "right shift":
                        kn = ""
                        is_input_capitalized = True

                    if event.key == pygame.K_t and pygame.key.get_mods() & pygame.KMOD_CTRL:
                        self.computer.queue_event("terminate")
                        continue

                    if kc != 0: self.computer.queue_event("key", kc)
                    if kn != "": self.computer.queue_event("char", kn.upper() if is_input_capitalized else kn.lower())

                elif event.type == pygame.KEYUP:
                    kc, kn = pygame_to_cc(pygame.key.name(event.key))
                    if kn == "left shift" or kn == "right shift":
                        is_input_capitalized = False

                    if kc != 0: self.computer.queue_event("key_up", kc)
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    self.computer.queue_event(
                        "mouse_click",
                        event.button,
                        int((event.pos[0] / self.display.get_width()) * self.cc_display.width) + 1,
                        int((event.pos[1] / self.display.get_height()) * self.cc_display.height) + 1
                    )

            pygame.event.clear()

            self.display.fill(DisplayColors.BLACK)

            self.computer.update()
            self.cc_display.draw()

            pygame.display.flip()
            self.clock.tick()