我们从Python开源项目中,提取了以下7个代码示例,用于说明如何使用pygame.K_TAB。
def onKeyDown(self, event): if not self.select_item: if event.type == pygame.KEYDOWN and event.key == pygame.K_DELETE: pass elif event.type == pygame.KEYDOWN and event.key != pygame.K_RETURN and event.key != pygame.K_KP_ENTER and event.key != pygame.K_TAB: lhv = len(self.value) if event.key == pygame.K_BACKSPACE: if lhv > 0: if self.ls.lang.ltr_text: self.value = self.value[0:lhv - 1] else: self.value = self.value[1:lhv] else: char = event.unicode if len(char) > 0 and lhv < 21: if self.ls.lang.ltr_text: self.value = self.value + char else: self.value = char + self.value self.ls.reload_selects() self.ls.set_scrollbar_top(self.ls.scroll_min_top) elif event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER or event.key == pygame.K_TAB: self.nextFocus() self.update_trigger()
def _map_keys(self): key_map = self.io.key_map key_map[imgui.KEY_TAB] = pygame.K_TAB key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT key_map[imgui.KEY_UP_ARROW] = pygame.K_UP key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN key_map[imgui.KEY_HOME] = pygame.K_HOME key_map[imgui.KEY_END] = pygame.K_END key_map[imgui.KEY_DELETE] = pygame.K_DELETE key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE key_map[imgui.KEY_ENTER] = pygame.K_RETURN key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE key_map[imgui.KEY_A] = pygame.K_a key_map[imgui.KEY_C] = pygame.K_c key_map[imgui.KEY_V] = pygame.K_v key_map[imgui.KEY_X] = pygame.K_x key_map[imgui.KEY_Y] = pygame.K_y key_map[imgui.KEY_Z] = pygame.K_z
def focus_change(self): if self.key_entered == pg.K_TAB or self.key_entered == pg.K_DOWN: self.kbd_item = 0 self.key_entered = 0 if self.key_shift: # move back self.kbd_item = self.last_widget return True elif self.key_entered == pg.K_UP: self.key_entered = 0 self.kbd_item = self.last_widget return True else: return False
def handle_event(self, event): ''' Handle input events while the code editor is up. Overrides the code editor version ''' if event.type == pygame.KEYDOWN: self.text_change = True if not self.initial_edit and event.key != pygame.K_RETURN: self.initial_edit = True self.text = "" if event.key == pygame.K_RETURN and self.initial_edit: self.stop() elif event.key == pygame.K_RETURN: pass elif event.key == pygame.K_DELETE: self.k_delete() elif event.key == pygame.K_LEFT: self.k_left() elif event.key == pygame.K_RIGHT: self.k_right() elif event.key == pygame.K_BACKSPACE: self.k_backspace() elif event.key == pygame.K_TAB: pass elif event.key == pygame.K_ESCAPE: pass else: self.character_key(event.key) return True # keep processing events
def handle_event(self, event): ''' Handle input events while the code editor is up ''' if event.type == pygame.KEYDOWN: self.text_change = True if event.key == pygame.K_ESCAPE: self.stop() elif event.key == pygame.K_DELETE: self.k_delete() elif event.key == pygame.K_LEFT: self.k_left() elif event.key == pygame.K_RIGHT: self.k_right() elif event.key == pygame.K_BACKSPACE: self.k_backspace() elif event.key == pygame.K_TAB: self.k_tab() elif event.key == pygame.K_RETURN: self.k_return() elif event.key == pygame.K_UP: self.k_up() elif event.key == pygame.K_DOWN: self.k_down() else: self.character_key(event.key) return True # keep processing events
def init_for_group(self, number): self.HOTKEYS = () if self.group == 'onboard_select_cell': self.cursor = FieldCellCursor(self.active_zone) self.tooltip = Tooltip(number, 'fieldcells_info') elif self.group == 'pl_info_tab': self.cursor = OwnCursor('light_blue', self.active_zone) self.tooltip = Tooltip(Globals.PLAYERS[number].name, 'left', self.text, 'ubuntu_13') elif self.group == 'from_game_return_to_menu': self.cursor = OwnCursor('light_brown', self.active_zone) self.tooltip = Tooltip(u'HOTKEY: Escape', 'left', self.text) self.HOTKEYS = (pygame.K_ESCAPE) elif self.group == 'show_menu': self.cursor = OwnCursor('orange', self.active_zone) self.tooltip = Tooltip(u'HOTKEYS: PageDown, PageUp', 'downright', self.text) self.HOTKEYS = (pygame.K_PAGEDOWN, pygame.K_PAGEUP) elif self.group == 'show_prev_trades': self.cursor = OwnCursor('orange', self.active_zone) self.tooltip = Tooltip(u'HOTKEYS: Tab', 'left', self.text) self.HOTKEYS = (pygame.K_TAB, None) elif self.group == 'volume_in_game': self.cursor = OwnCursor('grey', self.active_zone) self.tooltip = None elif self.group == 'music_and_sound_switches': self.cursor = OwnCursor('light_blue', self.active_zone) self.tooltip = None elif self.group == 'stats_switch': self.cursor = OwnCursor('light_green', self.active_zone) self.tooltip = Tooltip(u'HOTKEYS: ? ?', 'top', self.text) else: self.tooltip = None
def readChar(): if event.key == pygame.K_BACKSPACE: return 'backspace' elif event.key == pygame.K_PAGEUP: return 'pageup' elif event.key == pygame.K_PAGEDOWN: return 'pagedown' elif event.key == pygame.K_TAB: return 'tab' elif event.key == pygame.K_RETURN: return 'enter' elif event.key == pygame.K_ESCAPE: return 'esc' elif event.key in (pygame.K_RSHIFT, pygame.K_LSHIFT): return 'shift' elif event.key in (pygame.K_RCTRL, pygame.K_LCTRL): return 'control' elif event.key == pygame.K_RIGHT: return 'kright' elif event.key == pygame.K_LEFT: return 'kleft' elif event.key == pygame.K_UP: return 'kup' elif event.key == pygame.K_DOWN: return 'kdown' elif event.key == pygame.K_CAPSLOCK: return None elif event.key == 282: return 'paste' elif event.key == 283: return 'begincur' elif event.key == 284: return 'endcur' elif event.key == 285: return 'delall' else: return event.unicode