我们从Python开源项目中,提取了以下6个代码示例,用于说明如何使用pygame.K_KP_ENTER。
def onKeyDown(self, event): if not self.select_item: if event.type == pygame.KEYDOWN and event.key == pygame.K_DELETE: pass elif event.type == pygame.KEYDOWN and event.key != pygame.K_RETURN and event.key != pygame.K_KP_ENTER and event.key != pygame.K_TAB: lhv = len(self.value) if event.key == pygame.K_BACKSPACE: if lhv > 0: if self.ls.lang.ltr_text: self.value = self.value[0:lhv - 1] else: self.value = self.value[1:lhv] else: char = event.unicode if len(char) > 0 and lhv < 21: if self.ls.lang.ltr_text: self.value = self.value + char else: self.value = char + self.value self.ls.reload_selects() self.ls.set_scrollbar_top(self.ls.scroll_min_top) elif event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER or event.key == pygame.K_TAB: self.nextFocus() self.update_trigger()
def touch_handler(self, event): #handle keypresses... if event.type == pygame.KEYDOWN: if event.key == pygame.K_BACKSPACE: self.panel.text.del_letter() elif event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER: self.panel.new_line() elif event.key == pygame.K_ESCAPE: self.close(None) elif event.key == pygame.K_LEFT: self.panel.text.cursor_left() elif event.key == pygame.K_RIGHT: self.panel.text.cursor_right() elif len(event.unicode) > 0: self.panel.text.add_letter(event.unicode) super(Keyboard,self).touch_handler(event)
def onKeyDown(self, event): if event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER: self.fsubmit() self.update_trigger()
def __pygamebox(title, message): try: import pygame pygame.quit() #clean out anything running pygame.display.init() pygame.font.init() screen = pygame.display.set_mode((460, 140)) pygame.display.set_caption(title) font = pygame.font.Font(None, 18) foreg, backg, liteg = (0, 0, 0), (180, 180, 180), (210, 210, 210) ok = font.render('Ok', 1, foreg, liteg) okbox = ok.get_rect().inflate(200, 10) okbox.centerx = screen.get_rect().centerx okbox.bottom = screen.get_rect().bottom - 10 screen.fill(backg) screen.fill(liteg, okbox) screen.blit(ok, okbox.inflate(-200, -10)) pos = [10, 10] for text in message.split('\n'): if text: msg = font.render(text, 1, foreg, backg) screen.blit(msg, pos) pos[1] += font.get_height() pygame.display.flip() stopkeys = pygame.K_ESCAPE, pygame.K_SPACE, pygame.K_RETURN, pygame.K_KP_ENTER while 1: e = pygame.event.wait() if e.type == pygame.QUIT or \ (e.type == pygame.KEYDOWN and e.key in stopkeys) or \ (e.type == pygame.MOUSEBUTTONDOWN and okbox.collidepoint(e.pos)): break pygame.quit() except pygame.error: raise ImportError
def events(self, cur_key): for e in pygame.event.get(): if e.type == pygame.MOUSEBUTTONDOWN and e.button == 1 and cur_key: self.action_call(cur_key) elif e.type == pygame.KEYDOWN: if e.key in (pygame.K_UP, pygame.K_DOWN) and self.cursor: self.cursor.keypress(e.key) elif e.key in (pygame.K_RETURN, pygame.K_KP_ENTER) and self.cursor: self.action_call(self.cursor.active_key) elif e.key == pygame.K_ESCAPE: actionKEY = ('exit', 'return')['return' in self.menuitems.keys()] self.action_call(actionKEY) elif e.key in (pygame.K_LEFT, pygame.K_RIGHT) and self.menuitems and self.cursor and 'SELECTOR' in self.menuitems[self.cursor.active_key].type: self.menuitems[self.cursor.active_key].selector.keypress(e.key) elif self.menuitems and ('main_new_edit_player' in self.menuitems['exit'].type or self.menuitems['exit'].type == 'main_settings_player'): self.input_handling(e, 'name_MI', 15) elif self.labels and 'property_management_input' in self.labels.keys(): self.input_handling(e, 'property_management_input', 2) elif self.labels and check_substring_in_dict_keys(self.labels, 'trading_input'): label_key = check_substring_in_dict_keys(self.labels, 'trading_input') if label_key == 'trading_input_fields': max_length = 2 elif label_key == 'trading_input_auction_bet': max_length = len(str(Globals.TEMP_VARS['auction']['order'][0].money)) else: trader = ('trader', 'tradingwith')['ask_for' in label_key] max_length = len(str(Globals.TEMP_VARS['trading'][trader]['info'].money)) self.input_handling(e, label_key, max_length) elif self.cursor and e.key in self.menuitems[self.cursor.active_key].HOTKEYS: self.action_call(self.cursor.active_key) else: for key in self.menuitems.keys(): if self.menuitems[key].type[:4] != 'main' and e.key in self.menuitems[key].HOTKEYS: self.action_call(key) elif e.type == pygame.QUIT: SYSEXIT()
def handle(self, event): gd.BoardGame.handle(self, event) # send event handling up if self.show_msg == False: if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN: self.auto_check_reset() if event.type == pygame.KEYDOWN and event.key != pygame.K_RETURN and not self.correct: lhv = len(self.home_square.value) self.changed_since_check = True if event.key == pygame.K_BACKSPACE: if lhv > 0: self.home_square.value = self.home_square.value[0:lhv - 1] else: char = event.unicode if (len(char) > 0 and lhv < 3 and char in self.digits): if lhv == 0: self.home_square.value += char elif lhv == 1: if self.home_square == self.ans_h: if self.show_24h: n = int(self.home_square.value + char) if n > 23: self.home_square.value = char else: self.home_square.value += char else: n = int(self.home_square.value + char) if n > 12: self.home_square.value = char else: self.home_square.value += char if self.home_square == self.ans_m: n = int(self.home_square.value + char) if n > 59: self.home_square.value = char else: self.home_square.value += char elif lhv == 2: self.home_square.value = char if len(self.ans_h.value.strip()) > 0: if self.home_square == self.ans_h and self.time[0] == int(self.ans_h.value): self.next_field() self.home_square.update_me = True self.mainloop.redraw_needed[0] = True elif event.type == pygame.KEYDOWN and ( event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER) and self.board.active_ship == self.ans_h.unit_id: if len(self.ans_h.value.strip()) > 0 and self.time[0] == int(self.ans_h.value): self.next_field() elif event.type == pygame.MOUSEBUTTONUP: self.home_square.update_me = True if self.board.active_ship == self.ans_h.unit_id: self.home_square.perm_outline_width = 5 self.home_square = self.ans_h self.board.active_ship = self.ans_h.unit_id elif self.board.active_ship == self.ans_m.unit_id: self.home_square.perm_outline_width = 5 self.home_square = self.ans_m self.board.active_ship = self.ans_m.unit_id self.home_square.update_me = True self.mainloop.redraw_needed[0] = True