我们从Python开源项目中,提取了以下1个代码示例,用于说明如何使用pygame.K_KP5。
def character_key(self, key): ''' Handles the rest of the keys ''' if key == pygame.K_LSHIFT or key == pygame.K_RSHIFT: return # Skip the event for the shift key itself try: # Handle the number pad if key == pygame.K_KP0: key = pygame.K_0 elif key == pygame.K_KP1: key = pygame.K_1 elif key == pygame.K_KP2: key = pygame.K_2 elif key == pygame.K_KP3: key = pygame.K_3 elif key == pygame.K_KP4: key = pygame.K_4 elif key == pygame.K_KP5: key = pygame.K_5 elif key == pygame.K_KP6: key = pygame.K_6 elif key == pygame.K_KP7: key = pygame.K_7 elif key == pygame.K_KP8: key = pygame.K_8 elif key == pygame.K_KP9: key = pygame.K_9 elif pygame.key.get_mods() & pygame.KMOD_SHIFT: if key >= 97 and key <= 122: key = ord(chr(key).upper()) else: if KEY_TO_SHIFT_MAP.get(chr(key), None) is not None: key = ord(KEY_TO_SHIFT_MAP[chr(key)]) self.text = ''.join(( self.text[:self.cursor_position], chr(key), self.text[self.cursor_position:] )) self.cursor_position += 1 except ValueError: self.game_engine.hud.display_hint("Attempt to enter an invalid character!", 2) return