我们从Python开源项目中,提取了以下18个代码示例,用于说明如何使用turtle.penup()。
def __init__(self, text, color, x = 0, y = 0, font_name = "Arial", font_size = 12, font_type = "normal", align = "left"): turtle.Turtle.__init__(self) self.hideturtle() self.penup() self.goto(x, y) self.color(color) self.font = (font_name, font_size, font_type) self.align = align # Attributes self.text = text # Append to master label list Game.labels.append(self)
def Init(): global secHand, minHand, hurHand, printer turtle.mode("logo") # ??Turtle??? # ??????Turtle???? mkHand("secHand", 125) mkHand("minHand", 130) mkHand("hurHand", 90) secHand = turtle.Turtle() secHand.shape("secHand") minHand = turtle.Turtle() minHand.shape("minHand") hurHand = turtle.Turtle() hurHand.shape("hurHand") for hand in secHand, minHand, hurHand: hand.shapesize(1, 1, 3) hand.speed(0) # ??????Turtle printer = turtle.Turtle() printer.hideturtle() printer.penup()
def __init__( self, screen_width = 800, screen_height = 600, background_color = "black", title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech", splash_time = 3): # Setup using Turtle module methods turtle.setup(width=screen_width, height=screen_height) turtle.bgcolor(background_color) turtle.title(title) turtle.tracer(0) # Stop automatic screen refresh turtle.listen() # Listen for keyboard input turtle.hideturtle() # Hides default turtle turtle.penup() # Puts pen up for defaut turtle turtle.setundobuffer(0) # Do not keep turtle history in memory turtle.onscreenclick(self.click) # Game Attributes self.FPS = 30.0 # Lower this on slower computers or with large number of sprites self.SCREEN_WIDTH = screen_width self.SCREEN_HEIGHT = screen_height self.DATAFILE = "game.dat" self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file self.title = title self.gravity = 0 self.state = "showsplash" self.splash_time = splash_time self.time = time.time() # Clear the terminal and print the game title self.clear_terminal_screen() print (self.title) # Show splash self.show_splash(self.splash_time) # Pop ups
def __init__(self, shape, color, x = 0, y = 0): turtle.Turtle.__init__(self) # self.hideturtle() self.penup() # Register shape if it is a .gif file if shape.endswith(".gif"): try: turtle.register_shape(shape) except: Game.logs.append("Warning: {} file missing from disk.".format(shape)) # Set placeholder shape shape = "square" self.shape(shape) self.color(color) self.goto(x, y) #Set click binding self.onclick(self.click) # Append to master button list Game.buttons.append(self)
def draw(self): "draws the lsystem on the screen" stack = [] tt.penup() tt.setpos(0, -200) tt.seth(90) tt.pendown() print "Drawing the lsystem ..." for i, codebit in enumerate(self.generation[-1]): if codebit in ['F', 'A', 'B']: tt.forward(self.length) print '[ FRWD ] ', codebit elif codebit == '+': tt.right(self.angle) print '[ RGHT ] ', codebit elif codebit == '-': tt.left(self.angle) print '[ LEFT ] ', codebit elif codebit == '[': stack.append((tt.pos(), tt.heading())) print '[ PUSH ] ', (tt.pos(), tt.heading()) elif codebit == ']': position,heading = stack.pop() print '[ POP ] ', (position, heading) tt.penup() tt.goto(position) tt.seth(heading) tt.pendown() else: print '[ NOP ] ', codebit if self.save_every_frame: self.save(frame=i) print "Done drawing" print "Saving file as %s.jpg" % self.name, self.save() print "Done"
def draw_line(self, pos, horizontal=False, label=None, color='gray90', label_color='gray35', **_): """Draw one horizontal or vertical line with optional color and label""" if pos is None: return if pos < self.zoom_area[0 + horizontal] or pos > self.zoom_area[2 + horizontal]: return turtle.penup() xscale = turtle.getscreen().xscale yscale = turtle.getscreen().yscale if label: font_family, font_size = self.font turtle.color(label_color) turtle.setposition(*self.label_pos(pos=pos, label=label, horizontal=horizontal)) turtle.write(label, align='right' if horizontal else'center', font=(font_family, font_size)) turtle.setposition(-4 / xscale if horizontal else pos, pos if horizontal else -4 / yscale) turtle.pendown() turtle.setposition(1 / xscale if horizontal else pos, pos if horizontal else 1 / yscale) turtle.color(color) turtle.pendown() turtle.setposition(self.plot_area[2] if horizontal else pos, pos if horizontal else self.plot_area[3]) turtle.penup()
def plot_table(self, *gamma, colors=['red', 'green', 'blue'], draw_speed=16, scale_x=1): """Plot gamma table""" if len(gamma) == 1 and len(gamma[0]) == 3: gamma = gamma[0] if all(x == gamma[0] for x in gamma): gamma = gamma[:1] turtle.penup() turtle.tracer(0, 16) turtle.speed(0) turtle.color('black') for color, points_y in enumerate(gamma): if len(gamma) == len(colors): turtle.color(colors[color]) elif len(colors) == 1: turtle.color(colors[0]) for x, y in enumerate(points_y): trace = x and x % draw_speed == 0 if trace: turtle.tracer(1) turtle.setposition(x * scale_x, y) if trace: turtle.tracer(0) if x == 0: turtle.showturtle() turtle.pendown() turtle.penup() turtle.hideturtle() turtle.update()
def Skip(step): turtle.penup() turtle.forward(step) turtle.pendown()
def zweig(laenge = 10, winkel=30, divisor=2): if laenge < 2: return turtle.forward(laenge) turtle.left(winkel) zweig(laenge//divisor, winkel, divisor) turtle.right(winkel*2) zweig(laenge//divisor, winkel, divisor) turtle.left(winkel) turtle.penup() turtle.forward(-laenge) turtle.pendown()
def draw_star(x, y, side): star_angle = 360.0/6 left_angle = star_angle * 2 tu.penup() tu.goto(x, y) tu.pendown() for i in range(6): tu.forward(side) tu.right(star_angle) tu.forward(side) tu.left(left_angle)
def tscheme_penup(): """Raise the pen, so that the turtle does not draw.""" _tscheme_prep() turtle.penup() return okay
def __init__(self, shape, color, x = 0, y = 0, width = 20, height = 20): turtle.Turtle.__init__(self) self.speed(0) # Animation Speed # Register shape if it is a .gif file if shape.endswith(".gif"): try: turtle.register_shape(shape) except: Game.logs.append("Warning: {} file missing from disk.".format(shape)) # Set placeholder shape shape = "square" width = 20 # This is the default for turtle module primitives height = 20 # This is the default for turtle module primitives self.shape(shape) self.color(color) self.penup() self.goto(x, y) # Attributes self.width = width self.height = width self.speed = 0.0 # Speed of motion self.dx = 0.0 self.dy = 0.0 self.acceleration = 0.0 self.friction = 0.0 self.state = "active" self.solid = True #Set click binding self.onclick(self.click) # Append to master sprite list Game.sprites.append(self)
def draw_floor(floornum: int): global current_floor current_floor = floornum node_coords = utils.get_node_coords(utils.Direction.left) if floornum == len(full_floors): rooms = [] # All edges with rooms print('Showing everything') edges = chain.from_iterable(chain(((True, e) for e in edges[0]), ((False, e) for e in edges[1])) for _, edges in full_floors) # Edges with elevation changes #edges = set(chain.from_iterable((edge(v, n) for n in b.values() if set(['u', 'd']) & set(utils.get_graph().edgedata[edge(v, n)]['rooms'])) for v, b in enumerate(utils.get_graph().branches))) # All edges #... elif floornum >= 0 and floornum < len(full_floors): rooms, edges = full_floors[floornum] print(edges) edges = chain(((True, e) for e in edges[0]), ((False, e) for e in edges[1])) print(rooms) else: return turtle.showturtle() turtle.speed(0) turtle.clear() written_nodes = set() for edge_dir, (a, b) in edges: turtle.penup() x, y, _ = node_coords[a] turtle.goto(x / SHRINK + X_OFFSET, y / SHRINK + Y_OFFSET) if a not in written_nodes: turtle.write(a) written_nodes.add(a) turtle.pendown() if edge_dir: if edge_lengths[edge(a, b)] <= 0: turtle.pencolor('red') else: turtle.pencolor('black') else: if edge_lengths[edge(a, b)] <= 0: turtle.pencolor('blue') else: turtle.pencolor('green') x, y, _ = node_coords[b] turtle.goto(x / SHRINK + X_OFFSET, y / SHRINK + Y_OFFSET) turtle.pencolor('black') if b not in written_nodes: turtle.write(b) written_nodes.add(b) turtle.hideturtle() turtle.done()