Python turtle 模块,hideturtle() 实例源码

我们从Python开源项目中,提取了以下16个代码示例,用于说明如何使用turtle.hideturtle()

项目:travelling_sales_person_AI    作者:jana-uoft    | 项目源码 | 文件源码
def draw_canvas(state):
    '''Draw all the cities in the current state in a canvas. Indicate the start
       city with a description and the current city by the turtle pointer head
    '''
    turtle.clear()
    turtle.hideturtle()
    turtle.up()
    turtle.pencolor("blue")
    current_city = state.current_city
    for city in state.cities:
        x = city.position[0]
        y = city.position[1]
        turtle.goto(x, y)

        if city.is_start:
            turtle.write('{}, Start'.format(city.name), align="center", font=("Arial", 12, "bold"))
        elif city == current_city:
            turtle.write('{}, Current'.format(city.name), align="center", font=("Arial", 12, "bold"))            
        else:
            turtle.write('{}'.format(city.name), align="center", font=("Arial", 12, "bold"))

    turtle.goto(current_city.position[0], current_city.position[1])
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def __init__(self,
                text,
                color,
                x = 0,
                y = 0,
                font_name = "Arial",
                font_size = 12,
                font_type = "normal",
                align = "left"):

        turtle.Turtle.__init__(self)
        self.hideturtle()
        self.penup()
        self.goto(x, y)
        self.color(color)
        self.font = (font_name, font_size, font_type)
        self.align = align

        # Attributes
        self.text = text


        # Append to master label list
        Game.labels.append(self)
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def __init__(self,
                text,
                color,
                x = 0,
                y = 0,
                font_name = "Arial",
                font_size = 12,
                font_type = "normal",
                align = "left"):

        turtle.Turtle.__init__(self)
        self.hideturtle()
        self.penup()
        self.goto(x, y)
        self.color(color)
        self.font = (font_name, font_size, font_type)
        self.align = align

        # Attributes
        self.text = text


        # Append to master label list
        Game.labels.append(self)
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def __init__(
                self,
                screen_width = 800,
                screen_height = 600,
                background_color = "black",
                title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",
                splash_time = 3):

        # Setup using Turtle module methods
        turtle.setup(width=screen_width, height=screen_height)
        turtle.bgcolor(background_color)
        turtle.title(title)
        turtle.tracer(0) # Stop automatic screen refresh
        turtle.listen() # Listen for keyboard input
        turtle.hideturtle() # Hides default turtle
        turtle.penup() # Puts pen up for defaut turtle
        turtle.setundobuffer(0) # Do not keep turtle history in memory
        turtle.onscreenclick(self.click)

        # Game Attributes
        self.FPS = 30.0 # Lower this on slower computers or with large number of sprites
        self.SCREEN_WIDTH = screen_width
        self.SCREEN_HEIGHT = screen_height
        self.DATAFILE = "game.dat"
        self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file

        self.title = title
        self.gravity = 0
        self.state = "showsplash"
        self.splash_time = splash_time

        self.time = time.time()

        # Clear the terminal and print the game title
        self.clear_terminal_screen()
        print (self.title)

        # Show splash
        self.show_splash(self.splash_time)

    # Pop ups
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def destroy(self):
        # When a sprite is destoyed move it off screen, hide it, and set state to None
        # This is a workaround as there is no way to delete a sprite from memory in the turtle module.
        self.hideturtle()
        self.goto(10000, 10000)
        self.state = None
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def __init__(self,
                shape,
                color,
                x = 0,
                y = 0):

        turtle.Turtle.__init__(self)
        # self.hideturtle()
        self.penup()
        # Register shape if it is a .gif file
        if shape.endswith(".gif"):
            try:
                turtle.register_shape(shape)
            except:
                Game.logs.append("Warning: {} file missing from disk.".format(shape))

                # Set placeholder shape
                shape = "square"

        self.shape(shape)
        self.color(color)
        self.goto(x, y)

        #Set click binding
        self.onclick(self.click)

        # Append to master button list
        Game.buttons.append(self)
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def __init__(
                self,
                screen_width = 800,
                screen_height = 600,
                background_color = "black",
                title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",
                splash_time = 3):

        # Setup using Turtle module methods
        turtle.setup(width=screen_width, height=screen_height)
        turtle.bgcolor(background_color)
        turtle.title(title)
        turtle.tracer(0) # Stop automatic screen refresh
        turtle.listen() # Listen for keyboard input
        turtle.hideturtle() # Hides default turtle
        turtle.penup() # Puts pen up for defaut turtle
        turtle.setundobuffer(0) # Do not keep turtle history in memory
        turtle.onscreenclick(self.click)

        # Game Attributes
        self.FPS = 30.0 # Lower this on slower computers or with large number of sprites
        self.SCREEN_WIDTH = screen_width
        self.SCREEN_HEIGHT = screen_height
        self.DATAFILE = "game.dat"
        self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file

        self.title = title
        self.gravity = 0
        self.state = "showsplash"
        self.splash_time = splash_time

        self.time = time.time()

        # Clear the terminal and print the game title
        self.clear_terminal_screen()
        print (self.title)

        # Show splash
        self.show_splash(self.splash_time)

    # Pop ups
项目:SPGL    作者:wynand1004    | 项目源码 | 文件源码
def __init__(self,
                shape,
                color,
                x = 0,
                y = 0):

        turtle.Turtle.__init__(self)
        # self.hideturtle()
        self.penup()
        # Register shape if it is a .gif file
        if shape.endswith(".gif"):
            try:
                turtle.register_shape(shape)
            except:
                Game.logs.append("Warning: {} file missing from disk.".format(shape))

                # Set placeholder shape
                shape = "square"

        self.shape(shape)
        self.color(color)
        self.goto(x, y)

        #Set click binding
        self.onclick(self.click)

        # Append to master button list
        Game.buttons.append(self)
项目:jvcprojectortools    作者:arvehj    | 项目源码 | 文件源码
def plot_table(self, *gamma, colors=['red', 'green', 'blue'], draw_speed=16, scale_x=1):
        """Plot gamma table"""
        if len(gamma) == 1 and len(gamma[0]) == 3:
            gamma = gamma[0]
        if all(x == gamma[0] for x in gamma):
            gamma = gamma[:1]

        turtle.penup()
        turtle.tracer(0, 16)
        turtle.speed(0)
        turtle.color('black')
        for color, points_y in enumerate(gamma):
            if len(gamma) == len(colors):
                turtle.color(colors[color])
            elif len(colors) == 1:
                turtle.color(colors[0])
            for x, y in enumerate(points_y):
                trace = x and x % draw_speed == 0
                if trace:
                    turtle.tracer(1)
                turtle.setposition(x * scale_x, y)
                if trace:
                    turtle.tracer(0)
                if x == 0:
                    turtle.showturtle()
                    turtle.pendown()

            turtle.penup()
            turtle.hideturtle()
            turtle.update()
项目:travelling_sales_person_AI    作者:jana-uoft    | 项目源码 | 文件源码
def draw_final_path(state):
    '''Draw the TSP path given the cities in the correct order'''
    if not state:
        return None

    states = []
    while state:
        states.append(state)
        state = state.parent    

    cities = [state.current_city for state in states]
    rest = deepcopy(cities)
    rest = rest[1:]
    rest.reverse()
    cities = [cities[0]] + rest

    turtle.clear()
    turtle.hideturtle()
    turtle.up()
    turtle.pensize(1)

    for city in cities:
        x = city.position[0]
        y = city.position[1]
        turtle.pencolor("red")
        turtle.goto(x, y)
        turtle.pencolor("black")

        if city.is_start:
            turtle.write('{}-Start'.format(city.name), align="center", font=("Arial", 11, "bold"))
        else:
            turtle.write('{}'.format(city.name), align="center",  font=("Arial", 11, "bold"))

        turtle.down()

    turtle.pencolor("red")
    turtle.goto(cities[0].position[0], cities[0].position[1])
项目:tp10    作者:electronut    | 项目源码 | 文件源码
def drawSootSprite(N, R):
    # reset direction
    turtle.reset()
    # draw star
    drawStar(N, R)
    # draw body
    turtle.dot(0.8*2*R)
    # draw right eyeball
    turtle.fd(0.2*R)
    turtle.dot(0.3*R, 'white')
    # draw right pupil
    turtle.pu()
    turtle.bk(0.1*R)
    turtle.pd()
    turtle.dot(0.05*R)
    turtle.pu()
    # centre
    turtle.setpos(0, 0)
    # draw left eyeball
    turtle.bk(0.2*R)
    turtle.pd()
    turtle.dot(0.3*R, 'white')
    # draw left pupil
    turtle.pu()
    turtle.fd(0.1*R)
    turtle.pd()
    turtle.dot(0.05*R)

    turtle.hideturtle()

#drawStar(5, 200)
项目:Scheme    作者:StephenK1998    | 项目源码 | 文件源码
def tscheme_hideturtle():
    """Make turtle visible."""
    _tscheme_prep()
    turtle.hideturtle()
    return okay
项目:Charon    作者:forrestchang    | 项目源码 | 文件源码
def tscheme_hideturtle():
    """Make turtle visible."""
    _tscheme_prep()
    turtle.hideturtle()
    return okay
项目:monty    作者:shoeffner    | 项目源码 | 文件源码
def draw_round_world():
    init()
    turtle.goto(0, 300)
    turtle.hideturtle()

    draw_world(5)
项目:SchemeInterpreter    作者:GrantHiggins16    | 项目源码 | 文件源码
def tscheme_hideturtle():
    """Make turtle visible."""
    _tscheme_prep()
    turtle.hideturtle()
    return okay
项目:dwinelle-tools    作者:dkess    | 项目源码 | 文件源码
def draw_floor(floornum: int):
    global current_floor
    current_floor = floornum

    node_coords = utils.get_node_coords(utils.Direction.left) 

    if floornum == len(full_floors):
        rooms = []
        # All edges with rooms
        print('Showing everything')
        edges = chain.from_iterable(chain(((True, e) for e in edges[0]), ((False, e) for e in edges[1])) for _, edges in full_floors)
        # Edges with elevation changes
        #edges = set(chain.from_iterable((edge(v, n) for n in b.values() if set(['u', 'd']) & set(utils.get_graph().edgedata[edge(v, n)]['rooms'])) for v, b in enumerate(utils.get_graph().branches)))
        # All edges
        #...
    elif floornum >= 0 and floornum < len(full_floors):
        rooms, edges = full_floors[floornum]
        print(edges)
        edges = chain(((True, e) for e in edges[0]), ((False, e) for e in edges[1]))
        print(rooms)
    else:
        return

    turtle.showturtle()
    turtle.speed(0)
    turtle.clear()

    written_nodes = set()

    for edge_dir, (a, b) in edges:
        turtle.penup()
        x, y, _ = node_coords[a]
        turtle.goto(x / SHRINK + X_OFFSET, y / SHRINK + Y_OFFSET)
        if a not in written_nodes:
            turtle.write(a)
            written_nodes.add(a)

        turtle.pendown()

        if edge_dir:
            if edge_lengths[edge(a, b)] <= 0:
                turtle.pencolor('red')
            else:
                turtle.pencolor('black')
        else:
            if edge_lengths[edge(a, b)] <= 0:
                turtle.pencolor('blue')
            else:
                turtle.pencolor('green')

        x, y, _ = node_coords[b]
        turtle.goto(x / SHRINK + X_OFFSET, y / SHRINK + Y_OFFSET)
        turtle.pencolor('black')
        if b not in written_nodes:
            turtle.write(b)
            written_nodes.add(b)

    turtle.hideturtle()
    turtle.done()