python小游戏——像素鸟代码开源

2年前未命名112
python小游戏——像素鸟代码开源 小刘在C站 于2023-01-31 17:23:43发布 972 收藏 18 分类专栏: PYTHON小游戏 python 文章标签: python pygame 开发语言 PYTHON小游戏 同时被 2 个专栏收录 5 篇文章 0 订阅 订阅专栏 python 22 篇文章 3 订阅 订阅专栏

♥️作者:小刘在这里

♥️每天分享云计算网络运维课堂笔记,努力不一定有收获,但一定会有收获加油!一起努力,共赴美好人生!

♥️夕阳下,是最美的,绽放,愿所有的美好,再疫情结束后如约而至。

目录

一.呈现效果

 二.主代码

三.cfg

四.README


一.呈现效果

 二.主代码 ''' Function: 坠落的小鸟小游戏 csdn账号:顾木子吖 ''' import cfg import sys import random import pygame from modules import * '''游戏初始化''' def initGame(): pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT)) pygame.display.set_caption('坠落的小鸟 ——源码基地:959755565 ') return screen '''显示当前分数''' def showScore(screen, score, number_images): digits = list(str(int(score))) width = 0 for d in digits: width += number_images.get(d).get_width() offset = (cfg.SCREENWIDTH - width) / 2 for d in digits: screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1)) offset += number_images.get(d).get_width() '''主函数''' def main(): screen = initGame() # 加载必要的游戏资源 # --导入音频 sounds = dict() for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value) # --导入数字图片 number_images = dict() for key, value in cfg.NUMBER_IMAGE_PATHS.items(): number_images[key] = pygame.image.load(value).convert_alpha() # --管道 pipe_images = dict() pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha() pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180) # --小鸟图片 bird_images = dict() for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items(): bird_images[key] = pygame.image.load(value).convert_alpha() # --背景图片 backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha() # --其他图片 other_images = dict() for key, value in cfg.OTHER_IMAGE_PATHS.items(): other_images[key] = pygame.image.load(value).convert_alpha() # 游戏开始界面 game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg) # 进入主游戏 score = 0 bird_pos, base_pos, bird_idx = list(game_start_info.values()) base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width() clock = pygame.time.Clock() # --管道类 pipe_sprites = pygame.sprite.Group() for i in range(2): pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top')) pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1]))) pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1]))) # --bird类 bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos) # --是否增加pipe is_add_pipe = True # --游戏是否进行中 is_game_running = True while is_game_running: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: bird.setFlapped() sounds['wing'].play() # --碰撞检测 for pipe in pipe_sprites: if pygame.sprite.collide_mask(bird, pipe): sounds['hit'].play() is_game_running = False # --更新小鸟 boundary_values = [0, base_pos[-1]] is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.) if is_dead: sounds['hit'].play() is_game_running = False # --移动base实现小鸟往前飞的效果 base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg) # --移动pipe实现小鸟往前飞的效果 flag = False for pipe in pipe_sprites: pipe.rect.left -= 4 if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score: pipe.used_for_score = True score += 0.5 if '.5' in str(score): sounds['point'].play() if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe: pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top')) pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top'))) pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom'))) is_add_pipe = False elif pipe.rect.right < 0: pipe_sprites.remove(pipe) flag = True if flag: is_add_pipe = True # --绑定必要的元素在屏幕上 screen.blit(backgroud_image, (0, 0)) pipe_sprites.draw(screen) screen.blit(other_images['base'], base_pos) showScore(screen, score, number_images) bird.draw(screen) pygame.display.update() clock.tick(cfg.FPS) endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg) '''run''' if __name__ == '__main__': while True: main() 三.cfg

'''配置文件''' import os

# FPS FPS = 60 # 屏幕 SCREENWIDTH = 288 SCREENHEIGHT = 512 # 管道之间的空隙 PIPE_GAP_SIZE = 100 # 图片 NUMBER_IMAGE_PATHS = {     '0': os.path.join(os.getcwd(), 'resources/images/0.png'),     '1': os.path.join(os.getcwd(), 'resources/images/1.png'),     '2': os.path.join(os.getcwd(), 'resources/images/2.png'),     '3': os.path.join(os.getcwd(), 'resources/images/3.png'),     '4': os.path.join(os.getcwd(), 'resources/images/4.png'),     '5': os.path.join(os.getcwd(), 'resources/images/5.png'),     '6': os.path.join(os.getcwd(), 'resources/images/6.png'),     '7': os.path.join(os.getcwd(), 'resources/images/7.png'),     '8': os.path.join(os.getcwd(), 'resources/images/8.png'),     '9': os.path.join(os.getcwd(), 'resources/images/9.png') } BIRD_IMAGE_PATHS = {     'red': {         'up': os.path.join(os.getcwd(), 'resources/images/redbird-upflap.png'),         'mid': os.path.join(os.getcwd(), 'resources/images/redbird-midflap.png'),         'down': os.path.join(os.getcwd(), 'resources/images/redbird-downflap.png')     },     'blue': {         'up': os.path.join(os.getcwd(), 'resources/images/bluebird-upflap.png'),         'mid': os.path.join(os.getcwd(), 'resources/images/bluebird-midflap.png'),         'down': os.path.join(os.getcwd(), 'resources/images/bluebird-downflap.png')     },     'yellow': {         'up': os.path.join(os.getcwd(), 'resources/images/yellowbird-upflap.png'),         'mid': os.path.join(os.getcwd(), 'resources/images/yellowbird-midflap.png'),         'down': os.path.join(os.getcwd(), 'resources/images/yellowbird-downflap.png')     } } BACKGROUND_IMAGE_PATHS = {     'day': os.path.join(os.getcwd(), 'resources/images/background-day.png'),     'night': os.path.join(os.getcwd(), 'resources/images/background-night.png') } PIPE_IMAGE_PATHS = {     'green': os.path.join(os.getcwd(), 'resources/images/pipe-green.png'),     'red': os.path.join(os.getcwd(), 'resources/images/pipe-red.png') } OTHER_IMAGE_PATHS = {     'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),     'message': os.path.join(os.getcwd(), 'resources/images/message.png'),     'base': os.path.join(os.getcwd(), 'resources/images/base.png') } # 音频路径 AUDIO_PATHS = {     'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),     'hit': os.path.join(os.getcwd(), 'resources/audios/hit.wav'),     'point': os.path.join(os.getcwd(), 'resources/audios/point.wav'),     'swoosh': os.path.join(os.getcwd(), 'resources/audios/swoosh.wav'),     'wing': os.path.join(os.getcwd(), 'resources/audios/wing.wav') }

四.README

# Introduction https://mp.weixin.qq.com/s/44CZjwvjnH0kkkKIn5U9Uw

# Environment ``` OS: Windows10 Python: Python3.5+(have installed necessary dependencies) ```

# Usage ``` Step1: pip install -r requirements.txt Step2: run "python Game6.py" ```

# Game Display ![giphy](demonstration/running.gif)

♥️关注,就是我创作的动力

♥️点赞,就是对我最大的认可

♥️这里是小刘,励志用心做好每一篇文章,谢谢大家

标签: [db:标签TAG]

相关文章

Spring和Spring Boot的区别

Spring和Spring Boot的区别...

Linux下使用Shell脚本实现进程监控

Linux下使用Shell脚本实现进程监控...

[Python从零到壹] 六十四.图像识别及经典案例篇之图像傅里叶变换和傅里叶逆变换详解

[Python从零到壹] 六十四.图像识别及经典案例篇之图像傅里叶变换和傅里叶逆变换详解...

【大数据】大数据学习路线

【大数据】大数据学习路线...

十大经典排序算法(上)

十大经典排序算法(上)...

人工智能大模型之ChatGPT原理解析

人工智能大模型之ChatGPT原理解析...